publications
For the most updated and exhaustive list, check my CV – https://bit.ly/vishesh-cv-doc
2023
2022
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ISLSThe Role of the Physical Space in Distributed IntelligenceIn 15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022, Sep 2022
2021
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Comm. StudiesProcedural Collaboration in Educational Games: Supporting Complex System Understandings in Immersive Whole Class SimulationsCommunication Studies, Sep 2021
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Designing Open-Ended Learning Environments to Foster Diverse Forms of CollaborationThe University of Wisconsin-Madison, Sep 2021
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ISLSProductive anger? Changing systems understanding due to negative emotionsIn Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021., Sep 2021
2020
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CHIPlayDesigning for and Identifying Plural Goals in a Science Museum Game ExhibitIn Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Sep 2020
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Uncovering Patterns in Collaborative Interactions via Cluster Analysis of Museum Exhibit Logfiles.Frontline Learning Research, Sep 2020Publisher: ERIC
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ISLSAssessment in Hands-On Library Learning SpacesSep 2020Publisher: International Society of the Learning Sciences (ISLS)
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ISLSReframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and JoySep 2020Publisher: International Society of the Learning Sciences (ISLS)
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ISLSBecoming Together: Creating and Looking at Collaborations as Learning ProductsSep 2020Publisher: International Society of the Learning Sciences (ISLS)
2019
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CHIPlayRainbow Agents: A Collaborative Game For Computational LiteracyIn Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Sep 2019
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IDCCity Settlers: Participatory Games to Build Sustainable CitiesIn Proceedings of the 18th ACM International Conference on Interaction Design and Children, Sep 2019
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Designing Tools for Observation and Assessment in MakerspacesIn Proceedings of FabLearn 2019, Sep 2019
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CSCLSee the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based ProgrammingSep 2019Publisher: International Society of the Learning Sciences (ISLS)
2018
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Failing up: How failure in a game environment promotes learning through discourseThinking Skills and Creativity, Sep 2018Publisher: Elsevier
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IDCExploring computational thinking through collaborative problem solving and audio puzzlesIn Proceedings of the 17th ACM Conference on Interaction Design and Children, Sep 2018
2017
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IDCConnected spaces: Helping Makers know their neighborsIn Proceedings of the 2017 Conference on Interaction Design and Children, Sep 2017
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LAKWhat are visitors up to? helping museum facilitators know what visitors are doingIn Proceedings of the Seventh International Learning Analytics & Knowledge Conference, Sep 2017
2016
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DiGRAComparing gameplay across formal and informal contextsProceedings of the 1st DiGRA and FDG, Sep 2016
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ICLSSituating deep multimodal data on game-based stem learningIn , Sep 2016
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EDMModeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.International Educational Data Mining Society, Sep 2016Publisher: ERIC
2015
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IDCNote code: A tangible music programming puzzle toolIn Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, Sep 2015
2014
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IndiaHCIRestorama: Panoramas In Restaurants, Tangible Interfaces for CamerasIn Proceedings of the India HCI 2014 Conference on Human Computer Interaction, Sep 2014
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ICLSLeveling transparency via situated intermediary learning objectives (SILOs)In , Sep 2014
2013
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OzCHIe-Tely: electronic stamps for augmenting emailsIn Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, Sep 2013